My journey with Typst
2025-01-06
I applied to University of Aalto's game development and design program, and this blogpost covers the process of my journey with Typst with an emphasis on how i used Typst to make a 10+ minute draft which had some ideas to the condensed version which fit in the time limit of 2 minutes.
1912 words
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10 minutes
Fractured Elements Breakdown
The blog post delves into the technical aspects of creating the 2D platformer game 'Fractured Elements,' developed during a game jam at Coventry University's Summer School. It provides an overview of the game's concept, and discusses the challenges encountered during development, such as implementing the form-switching mechanic and boss AI.
1831 words
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9 minutes
Exploring Game Development at Coventry University's Summer School
I share my experience attending Coventry University's Summer School in July 2024. Over four weeks, I learned about various aspects of game development, culminating in a game jam as the program's finale. This post provides a week-by-week breakdown of the program and my thoughts on each part.
2315 words
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12 minutes
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Making the website
My experience with customizing the website to add the cv page. I talk about the various issues I encountered, what ultimately worked, and the annoyances of using TypeScript coming from rust.
1160 words
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6 minutes
Cover Image of the Post
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